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mgt3
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« on: December 19, 2009, 10:30:28 PM »

I always get stuck when approaching linear game questions such in the form of: How many possible ways could (the variables) be ordered. What is the best way to approach these questions? Its driving me nuts. Please help.
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Jeffort
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« Reply #1 on: December 20, 2009, 10:32:51 AM »

I always get stuck when approaching linear game questions such in the form of: How many possible ways could (the variables) be ordered. What is the best way to approach these questions? Its driving me nuts. Please help.

Can you clarify your question a bit.  A cite to (in the method specified in the Sticky thread at the top of the index) to a particular game and question # would help for context.

I haven't seen any LSAT LG questions that ask you to do complex mathematics in terms of the number of ways the variables could be put in order and to select a number, except for a few that, under the conditions, ask about how many possible orderings are available under the given restrictions.  

However, there are some questions that, under the context of the rules of the game ask you to select an acceptable ordering from the list presented in the answer choices.  

These are commonly called list questions and are typically the first question of a game when presented.

Say you have 5 variables to order into 5 positions in a linear sequence, without any rules/conditions/restrictions, the number of possible arrangements of the 5 variables into the 5 positions is gigantic and is a matter of mathematics.  The LSAT tests acquired logical reasoning and logical analytic reasoning skills, not complex mathematics.

With 'list' questions that present 5 different orderings of the variables in the answer choices, it's good to apply the rules of the game to eliminate the 4 answer choices that violate at least one of the rules/conditions of the game.  Basically, process of elimination.

In some of their publications LSAC refers to these questions as 'orientation' questions.

Is this the the type of question you are referring to?  

There are also some variations of this question type.  Ones that ask you to select an acceptable partial list under the rules and under a local condition (new rule that only applies to that question) specified in the question stem.

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mgt3
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« Reply #2 on: December 22, 2009, 01:25:37 AM »

Thank you for your prompt response! I don't have trouble with any questions involving possible lists, or any linear game questions at all except:

I haven't seen any LSAT LG questions that ask you to do complex mathematics in terms of the number of ways the variables could be put in order and to select a number, except for a few that, under the conditions, ask about how many possible orderings are available under the given restrictions.  

Bingo. This is the exact type of question that always throws me off. Any kind. I just don't know how to approach this question, especially when the answers are "four, five, six, seven (combinations". How do you approach this question to count the number of possible orderings under the restrictions without leaving something out? Thank you.
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Tailgator2010
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« Reply #3 on: December 22, 2009, 02:40:09 PM »

Yeah, these bug me too. Here's a sample one: PT 34, June 2001, LG #9 in the Lecturer game. It asks for the "maximum possible number of different schedules."

Is there a fast way to do these, or do you just have to pound it out?
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mgt33
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« Reply #4 on: December 22, 2009, 10:14:25 PM »

Anyone?
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Jeffort
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« Reply #5 on: December 23, 2009, 01:42:07 PM »

These types of questions typically appear in logic games where the rules/conditions of the game are extremely restrictive in a way that only allow for a few different acceptable templates/scenarios, unlike many other sequencing games that even given the rules allow for a wide range of different arrangements.

It is important identify the most restrictive rules/conditions that significantly narrow the available possibilities and build around those.  

Yeah, these bug me too. Here's a sample one: PT 34, June 2001, LG #9 in the Lecturer game. It asks for the "maximum possible number of different schedules."

Is there a fast way to do these, or do you just have to pound it out?

This game is a good example.  No, you do not have to and should NOT 'brute force/pound it out' by trying to draw out tons of hypotheticals.  That method is very inefficient, time wasting and frustrating.  Plus, by trying to do it that way you end up filling up all the available writing space you have on the page as well as wasting time that later will prevent you from being able to address other questions in the section before time is called.  Hench, the brute force/pound it out method = TIME TRAP that costs you points.  You may end up being able to brute force your way to the credited answer and get that point but at the cost of several more points you could have also gained by applying an efficient strategy.

For PT 34, June 2001, LG #9 :

According to the conditions of the game, the most restricted aspects to build around concern positions 3 and 4 in the sequence.  Only either M or N can be lectured about during either of those two weeks/positions in the 5 variable linear sequence.
Combined with the condition that each subject will only be lectured about once (meaning that repeating the use of any variable is prohibited), there are only two possibilities to built the templates of possibilities around:

Template #1

____     ____    __M__    __N__   ____
   1          2          3             4         5


Template #2

____     ____    __N__    __M__   ____
   1          2          3             4         5


Since it is imperative to create a good set-up based on the restrictions of the game before rushing into the questions, you should have made those deductions and written down those two templates before approaching any questions of the game.

Additional deductions that were available to make during the set-up deduction process that make the questions much easier to solve quickly and efficiently without resorting to the brute-force method question by question are that since each lecture will only be given once, the possibilities for positions 1, 2 & 5 are much more limited than it initially appeared when you first read the game stimulus.  

Since M and N are restricted to being the only possibilities to appear in positions 3 or 4, they cannot be placed in positions 1, 2 or 5.

That leaves only K or L as options for positions 1 and 2, and only O or P as options for position 5.

Leaving you with the following limited scenarios/templates in total for the game:

Template #1

K/L   L/K   M    N    O/P
 1      2     3     4    5

Template #2

K/L   L/K   N    M    O/P
 1      2     3     4    5

Given that question #9 in the stem imposes the local condition that the lectures must be in alphabetical order, you then work within template #1 and alphabetize the available options, leaving you with a total of 2 possibilities:

K   L   M   N   O
K   L   M   N   P




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Tailgator2010
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« Reply #6 on: December 23, 2009, 03:07:17 PM »

Aha, that makes sense! Thanks for the helpful tip. If you've got any other thoughts or general tips for LG questions, I'd love to hear 'em!  Grin Grin
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Jack Daws
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« Reply #7 on: December 23, 2009, 03:14:54 PM »

I'd love to hear any tips as well. Games are killing me  Angry
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Jeffort
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« Reply #8 on: December 24, 2009, 11:11:35 AM »

I'd love to hear any tips as well. Games are killing me  Angry

What types of troubles are you having with them and how have you been preparing for them?


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Jack Daws
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« Reply #9 on: December 26, 2009, 03:13:36 PM »

I'd love to hear any tips as well. Games are killing me  Angry

What types of troubles are you having with them and how have you been preparing for them?




Mostly the ones where you are selecting people or things to make a committee or group of some sort. Not really sure what the best way is to handle those, and the puzzle rules are all kinda tricky. I'll find one and post it as a question
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