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Author Topic: Dec. 2006 Logic Game #4 - courier deliveries  (Read 626 times)
Scooter14
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« on: September 07, 2010, 09:16:14 AM »

 Curses
Can someone please help me with the diagram on this one?!
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Cambridge LSAT
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« Reply #1 on: September 07, 2010, 12:56:04 PM »

You can combine all the ordering conditions into a nice sketch:


Either L or O must be delivered last.

Admin note: edited to remove commercial link.
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Scooter14
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« Reply #2 on: September 07, 2010, 04:52:47 PM »

Thanks Cambridge. I don't have my test with me now, so I can't really comment on it yet...but I appreciate the response!
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Scooter14
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« Reply #3 on: September 08, 2010, 11:51:23 AM »

After looking over my test again, this definitely makes sense. I just wish I was able to create complicated diagrams on my own. The rules on this one really make it tricky. Thanks again.
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SteelyDan
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« Reply #4 on: September 13, 2010, 04:08:18 PM »

Cambridge, is that the only way to diagram that one? I was just looking at it, and I would never have come up with the diagram you put up there on my own.
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"Forsan Et Haec Olim Meminisse Juvabit."
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« Reply #5 on: September 14, 2010, 12:51:04 PM »

Every game can be approached in more than one way. However, with relative ordering rules, connecting the variables with lines allows you to make necessary inferences as the game progresses. For instance, if a question asks which variable cannot be fifth, you can just check the answer choices against the diagram. The correct variable will be the one which must be followed by more than three others or preceded by more than four others. In contrast, you would probably waste a lot of time in plotting out a set of dashes and noting underneath which variables cannot occupy certain slots. Often, relative ordering games like this do feature questions which place variables into specific positions; you can use numbered dashes for these.
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SteelyDan
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« Reply #6 on: September 14, 2010, 03:06:31 PM »

Every game can be approached in more than one way. However, with relative ordering rules, connecting the variables with lines allows you to make necessary inferences as the game progresses. For instance, if a question asks which variable cannot be fifth, you can just check the answer choices against the diagram. The correct variable will be the one which must be followed by more than three others or preceded by more than four others. In contrast, you would probably waste a lot of time in plotting out a set of dashes and noting underneath which variables cannot occupy certain slots. Often, relative ordering games like this do feature questions which place variables into specific positions; you can use numbered dashes for these.

Okay, I can definitely see that. I guess I just diagram things differently...but it's good to know that there's no "perfect way" to do it, and that it's okay to diagram it the way it works best for you as long as you understand it.
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"Forsan Et Haec Olim Meminisse Juvabit."
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