Every game can be approached in more than one way. However, with relative ordering rules, connecting the variables with lines allows you to make necessary inferences as the game progresses. For instance, if a question asks which variable cannot be fifth, you can just check the answer choices against the diagram. The correct variable will be the one which must be followed by more than three others or preceded by more than four others. In contrast, you would probably waste a lot of time in plotting out a set of dashes and noting underneath which variables cannot occupy certain slots. Often, relative ordering games like this do feature questions which place variables into specific positions; you can use numbered dashes for these.
Okay, I can definitely see that. I guess I just diagram things differently...but it's good to know that there's no "perfect way" to do it, and that it's okay to diagram it the way it works best for you as long as you understand it.